Jul 25, 2005, 01:14 PM // 13:14 | #21 |
Lion's Arch Merchant
Join Date: May 2005
Location: UK, Bristol
Guild: Gwen's Red Capes [Gwen]
Profession: Mo/R
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Guilds or friends are by far the best way to ensure a good team experience.
Pick Up Groups are a real lottery, altho Chev posted some good tips on how to spot a disaster in the making here. Signs of a good group are being asked if you want to join, communication on tactics and classes to fill the group BEFORE starting the mission, and a general level of good natured banter etc. |
Jul 25, 2005, 01:33 PM // 13:33 | #22 |
Academy Page
Join Date: Jun 2005
Location: Europe
Guild: Save Imperium
Profession: W/N
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I would say, nearly impos. to know if good or bad.
For : Underworld ( as W ), FoW U need 2 Monks,better 3. If u join a Team/Party for Uw and the Fissure, and they dont have any Monks or just 1, then u should know : Bad PArty, leave ! So thats the only advice i can give u. And btw. USA plz stop playing HoH |
Jul 25, 2005, 02:06 PM // 14:06 | #23 |
Academy Page
Join Date: May 2005
Location: Stillwater, OK
Profession: R/Mo
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The major problem I have with finding parties, it getting into these parties that insist on having to have 2 monks. Some people just don't realize that if you have enough damage, and AOE and good control of mobs you can be successfull in any mission with 1 monk, or in some missions with none.
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Jul 25, 2005, 02:24 PM // 14:24 | #24 |
Academy Page
Join Date: Jul 2005
Guild: Glow in the Dark
Profession: R/Me
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The fun thing of a good party is that not all players have to be good at all. It is the combination that can make a party good or bad. Once we were down in the underworld and one guy took the lead and we all thought he was pretty good. Though when some guys died and we only had one living member left (not him :P) the guy left.
We all pretty much thought that the whole group would fall appart after this though when everyone was ressurected we lived longer then I ever bin in the underworld. So this might point out that the group first was statiscly stronger, though we were not realy getting allong well and when the guy left we were statisticly weaker, though we cooperated much better and making us the group we needed to be. |
Jul 27, 2005, 03:59 PM // 15:59 | #25 |
Pre-Searing Cadet
Join Date: May 2005
Location: Hoboken, NJ
Profession: W/R
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Last night I joined a party to do the bonus mission to "The Great Northern Wall" quest. I was under the impression that since we were gathering solely for the bonus mission that my comrades-in-arms had completed the main quest. It became readily apparent that my Carranthia was the only one who had been through the place before, and they abandoned her because they insisted I was going the wrong way. Happily, this was at the onset of the quest, so no love lost. Besides, the magician who invited me apologized for the mission's failure because she "honestly didn't know where she was going."
Unfortunately, there was little communication before we entered the map, we just "went for it," as it were. I'd rather hang back and take my time in a mission and draw out two or three monsters at a time. However, my typing skills are not the greatest. When I'm in a mission, I find it next to impossible to "chat" while trying to concentrate on the game screen and the party's health. Sometimes the game camera spins wildly around me and I get disoriented. Sometimes I enter the wrong keystrokes and I get all sorts of game stat screens opening up and distorting my view. But now I tell people my chat skills ain't the best...so if they want a reply from Carranthia, it'll have to wait until everyone's out of harm's way. I can't fight Charr and answer people at the same time. Last edited by redmouse; Jul 27, 2005 at 04:02 PM // 16:02.. |
Jul 27, 2005, 04:10 PM // 16:10 | #26 |
Banned
Join Date: Jun 2005
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taking the henchies is an option...though I think it takes away from the fun of the game.
The best way to get good parties is to be the leader of the party...take your time putting the party together. If you KNOW the mission is going to have alot of mobs that are susceptable to fire AND generally stay in one place and use ranged attacks(Like borlis pass & frostgate)...advertise that you are looking for a Nuker....if you know your primary healer is setup for smite/dmg and can only take on half the healing load advertise that you need a Blood Necro with Well of Blood to alleviate the load...or that you are looking for a Smite/Support Healer Monk(don't even waste your time looking for a primary healer..I'm convinced they don't exist and the ones that do just want your money)...know what you need to get through the mission, what classes are gonna benefit your party the most and conduct mini interviews. Don't be in a rush. Let everyone in the group know as they join that you have no intention on leaving for the mission for x amount of time...rushing through the selection process makes everyone unclear of their role...everyone MUST have a role. Without purpose you have chaos. Anyone that says things like "lets go HURRY HURRY HURRY"...or "You don't need a [insert class here] you noob" should be immediately kicked and replaced. The people rushing through the mission are the ones that are gonna make you fail. lastly, be weary of the warrior...most of them suffer from serious comprehension difficulties and believe they are invincible because they are labeled "WARRIOR" and history tells of LEGENDARY WARRIORS! If you find a warrior that is interested in talking tactics and strategy...and interested in letting the group know how to protect him and what he's going to be doing to protect you...then you've found a smart warrior and should add them to friends list immediately. |
Jul 27, 2005, 04:54 PM // 16:54 | #28 |
Academy Page
Join Date: Jun 2005
Profession: E/Me
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Argh, things I hate:
"rushers" who just charge any mobs they see and don't wait for the rest of the group. "doomsayers" who demand a personal monk, and think that every group needs at least 2, I've done well enough with just one, granted I was playing my necro with well of blood ... "leaders" who don't lead, and invite everybody in the mission area then expect to be just walked through the mission. If your forming a group, have an idea what to do. But one thing that really stunned me the other day, "pvp quitters" - I was in a half decent group, but no monk, and the EL just quit before the match even started. The funny thing was, the opposition was in the same boat, and two of them left just as we got to the start point, and we easy flattened the two remaining guys, felt sorry for them actually |
Jul 27, 2005, 05:07 PM // 17:07 | #29 |
Frost Gate Guardian
Join Date: Apr 2005
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To beat the horse to death - obviously guildies are your best bet (or finding a guild with similar interests in the game) but you can also take advantage of your "short" list of good experiences. If you find players that work well together and understand game mechanics/play than I would suggest that you ask them and then add them to your friends/PM list for future reference/ adventures.
Its not a fantastic way to gage the player - but rank is another one I use for determining if a player is worth partying with or not. Generally the high ranking folks understand the value of teamwork and I find I have a better success rate when partying with them. The best thing I can say is - find your own personal "short" list because in the long run - there are way too many chiefs and not enough indians to have decent success with PUG's. elk |
Jul 27, 2005, 06:46 PM // 18:46 | #30 |
Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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You can tell a lot by the group leader, since he/she's the one who assembles the team.
When you enter the group open with a greeting - "Hi!" or "Are we doing mission + bonus?" etc. - a good leader will answer politely with a welcome. If several members greet you then IMO that's a very good sign that it'll be a good party. Also look at the team chat - Is it friendly small talk and/or advice? (good sign) Or is someone talking about how much the last team "sucked" (bad sign). Also, if you happen to find some people you like - add them to your buddy list and tell them you'll keep in touch. One of you might PM the other in the future when working a quest. Many people don't mind helping out a friend - even in a quest they've already done. |
Aug 02, 2005, 12:45 PM // 12:45 | #31 |
Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Its been several weeks of playing since I started this thread, and I can say that we have had several good experiences, and several bad. But in the least we sort of have learned the ropes a bit.
The few people we really like to team up with are of course now on our friends list. We have also started the tactic of forming our own party by starting off with us two plus two henchies (for a party size of 6) giving at most 2 slots left for human players. I find that this helps a lot. Firstly, I find communication and coordination a lot better with 4 rather than 6 humans, and perhaps there is a lesser chance of chaos occurring and including an egoist. Secondly, if the other humans complain about the presence of henchies in the group, then this may be a sign that they are not our style of players. We still get our bummer experiences, like a few days ago when we let someone "LFG'ing" into our group (to find he already had a group of 4). At least two of the party rushed from one enemy group to the next, through several portals, leaving no time for recovery or picking up drops. What ticked me off was the guy who rushed all the way back, picking up all the unclaimed drops for himself (now that they no longer were reserved for a player). We at least learned what to do about this: as soon as we got to the middle of a multipart quest, we excused ourselves and left the group. Thanks of course for all the advise and responses! |
Aug 10, 2005, 04:21 PM // 16:21 | #32 |
Krytan Explorer
Join Date: Jul 2005
Location: Florida
Guild: Vandal Hearts [VH]
Profession: R/Mo
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Join a guild... usually you have a LOT more communication and similar play styles.... and if not join a different guild
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Aug 10, 2005, 04:40 PM // 16:40 | #33 |
Frost Gate Guardian
Join Date: May 2005
Profession: Mo/E
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What mostly works for me is typing "LFG mission + bonus + teamwork."
I usually get several whispers asking to join me very quickly. There are several players that want to game just like myself and the original poster. Be in control of the group. Make sure everyone is on the same page as you before starting the mission or quest. If someone doesn't fit in you have the power to cut them loose. Just do it politely. |
Aug 10, 2005, 05:02 PM // 17:02 | #34 |
Academy Page
Join Date: May 2005
Location: Kansas
Guild: Punishers of Stupid Youths
Profession: W/E
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Now here is an EXCELLENT QUESTION:
I can answer this one. If you have been in the mission before and know the layout and feel comfortable about leading. I'll tell you what to do. I do this myself (when I dont take henchys as other suggest because aside from what the 'experts' say, henchys with a controlled 'called' target WORK). I started doing this especially in the ascension areas because people started trying to charge to do a team mission. I found that repressive. Anyway, you post out "Looking to build a team for people willing to listen, I dont need leaders I need followers and teamates". Now when you first read that sentence it sounds bold BUT believe it or not their are people out there that want to follow and not lead. These people with message you and ask if they can join. This helps you find out who you need. Next you DO NOT jump right out in mission when you have your team set. Here is the hard part, first you identify to the group what is necessary to complete the mission ie.. if there are undead on this mission remind people that elemental damage is going to be needed and poison doesnt work here. Second try and establish whos going to do what. Get them to get there AOE spells organized and who the healers are going to be. Whats great about this is three things happen, one you get organized and two... your leaders who jumped in because they wanted a group will start to surface. They will start trying to designate and jump in. And lastly the impatinents that will run off and get pulled monsters will start saying "GO" ... "start the mission". Then you get to KICK them. They will start messenging you saying what happen. Explain to them briefly that a leader is already established and they are 'fired'. Cold .. yes .. effective.. yes. This will save you from coming back to the same spot after 30 minutes on a mission and 'joblo' decided he didnt like how slow paced the mission was going and decides to take on the boss himself. When your on a mission talk to the people, be brief and use the map. X on map means we ignore that target. () on map means that is the identified target and you use the ctl-spacebar to set the target. Encourage people to all attack the same target. This puts the monsters down faster rather than being separated. Healers are the first target, Casters second, Brusiers nxt. If you have a boss that is a caster or a healer designate a Mez or a Ranger before the mission to identify when we come to that target their job is to disrupt the boss or healer. This helps the team. If the team starts failing their tasks, dont cuss them out. Ask to pull back and re-identify what we could do to work better. Sometimes in the mix of things people get excited and forget their job. It happens. One feature Id love to see is a kick feature in the mission that lets you votekick a player out and auto pull a choice henchy. Now that would be nice. Basically this is what I started doing. Now if you get someone in the group that has a good suggestion Im not saying kick them, suggestions are good. As long as the understand their position within the team. Good luck. Last edited by wbaldwin67; Aug 10, 2005 at 05:10 PM // 17:10.. |
Aug 10, 2005, 05:24 PM // 17:24 | #35 |
Krytan Explorer
Join Date: Jun 2005
Location: Hellsing Organization or... RIGHT BEHIND YOU!!
Guild: The Royal Priesthood
Profession: N/W
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That's awesome advice. I've also had trouble with people running off or trying to take charge if I am leading a group. Good advice.
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Aug 10, 2005, 06:51 PM // 18:51 | #36 |
Academy Page
Join Date: Aug 2005
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If you join a team and find them all almost naked and dancing.....it MAY be time to look for another team.
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Aug 11, 2005, 08:24 AM // 08:24 | #37 |
Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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I just noticed a few more responses to my original post. Thanks!
To GhostPoet, well, it depends on what you are looking for. We play with a lot of teamwork, communication, and tactics. But we also like to add a bit of humor to the game, and do take a few dancing breaks now and then. Its kind of funny, and breaks up the monotony of just killing. To wbaldwin67: Great Advice! Thx! Already started doing a little of what you suggest. Lately when looking for a team I have been specifying teamwork needed, etc. BTW we had a great experience recently doing the Riverside mission. Shortly after start one of the group disappeared (maybe do to lag?). Then almost halfway through the mission another said sorry guys, gotta go, and then disappeared. A few seconds after that a third left the group without a word. Guess he figured the mission was not doable without a full party. So now we were 3 left. We decided to try to finish the mission anyway, and we did it! With teamwork and good communication we could do it on our own. |
Aug 11, 2005, 10:36 AM // 10:36 | #38 |
Academy Page
Join Date: Jul 2005
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The problem with pugs is really the overenthused panicmongers. Okay so this is your first time playing a computer game and maybe you haven't quite learend that death here isn't final yet - doesn't mean you need to quite whenever your health drops below 50% though. Doesn't mean you need to spam your entire energys worth of healing breeze on an E/Mo smiter running Ether. And it doesn't mean everyone else wants to take 8 hours doing the most trivially easy run of PvE tedium ever invented.
Those are really the most painfully common groups. Highly deluded, overly serious and convinced that there can only be one way to finish a mission, and this one way has to be slower than watching paint dry. Get over it, you're a crappy monk and you wasted your energy - your heals werent needed 10 seconds ago, and they're still not needed for the next mob I'm going to kill for the xth time. Because while you're trying to cast healing seed on yourself yet again, I'm moving on and aware of not just how my skills function but exactly what those mobs can possibly do and what action (or weapon type) triggers what AI response. |
Aug 11, 2005, 10:52 AM // 10:52 | #39 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Quote:
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Aug 11, 2005, 11:51 AM // 11:51 | #40 |
Academy Page
Join Date: Jul 2005
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The rhetorical point of the quoted sentence was that healing seed cannot be cast on oneself, and that I have limited patience when playing a game to deal with the slow-witted that have trouble managing their energy.
Its not like I hunt them out in a PvE pug, make them post their skillbar and tell them to go play in a sandbox instead like I would if they tried to HoH with me - I deal, let them do their thing. But when they start yapping like yaks because I don't adhere to their pedestrian pace and instead bring results - ie a mission finished in under 10 minutes, thats when I start ignoring them for the rest of the mission, let them yammer and leave if they like to. Most of the time I end up finishing those missions regardless and still faster than if I had put up with their crap. |
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